Great Plaza (lines 89-195)
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Browsing Ruins.inf
089 ! The game beings in the GRAND PLAZA.
090 !
091 ! Defined in DM4 §4, modified in §8, §9 and §23
092 Object Forest "~Great Plaza~"
093 with description
094 "Or so your notes call this low escarpment of limestone, but the
095 rainforest has claimed it back. Dark olive trees crowd in on all
096 sides, the air steams with the mist of a warm recent rain, midges
097 hang in the air. ~Structure 10~ is a shambles of masonry which
098 might once have been a burial pyramid, and little survives
099 except stone-cut steps leading down into darkness below.",
100 d_to steps,
101 in_to steps,
102 u_to
103 "The trees are spiny and you'd cut your hands to ribbons
104 trying to climb them.",
105 cant_go
106 "The rainforest is dense, and you haven't hacked through it for days
107 to abandon your discovery now. Really, you need a good few
108 artifacts to take back to civilization before you can justify
109 giving up the expedition.",
110 before [; Listen: "Howler monkeys, bats, parrots, macaw."; ],
111 has light;
112
113 ! Defined in DM4 §4, modified in Exercise 1 and §23
114 Object -> mushroom "speckled mushroom"
115 with name 'speckled' 'mushroom' 'fungus' 'toadstool',
116 initial
117 "A speckled mushroom grows out of the sodden earth, on
118 a long stalk.",
119 description
120 "The mushroom is capped with blotches, and you aren't
121 at all sure it's not a toadstool.",
122 after [;
123 Take:
124 if (self.mushroom_picked)
125 "You pick up the slowly-disintegrating mushroom.";
126 self.mushroom_picked = true;
127 "You pick the mushroom, neatly cleaving its thin stalk.";
128 Drop:
129 "The mushroom drops to the ground, battered slightly.";
130 Eat:
131 steps.rubble_filled = false;
132 "You nibble at one corner, unable to trace the source of an
133 acrid taste, distracted by the flight of a macaw overhead
134 which seems to burst out of the sun, the sound of the beating
135 of its wings almost deafening, stone falling against stone.";
136 ],
137 mushroom_picked false,
138 has edible;
139
140 ! Defined in DM4 §12
141 Object -> packing_case "packing case"
142 with name 'packing' 'case' 'box' 'strongbox',
143 initial
144 "Your packing case rests here, ready to hold any important
145 cultural finds you might make, for shipping back to civilisation.",
146 before [;
147 Take, Remove, PushDir:
148 "The case is too heavy to bother moving, as long as your
149 expedition is still incomplete.";
150 ],
151 has static container open openable;
152
153 ! Defined in DM4 §6
154 Object -> -> camera "wet-plate camera"
155 with name 'wet-plate' 'plate' 'wet' 'camera',
156 description
157 "A cumbersome, sturdy, stubborn wooden-framed wet plate
158 model: like all archaeologists, you have a love-hate
159 relationship with your camera.";
160
161 ! Defined in DM4 §23
162 Object -> -> newspaper "month-old newspaper"
163 with name 'times' 'newspaper' 'paper' 'month-old' 'old',
164 description
165 "~The Times~ for 26 February, 1938, at once damp and brittle
166 after a month's exposure to the climate, which is much the way you
167 feel yourself. Perhaps there is fog in London.
168 Perhaps there are bombs.";
169
170 ! Defined in DM4 §4, modified in §5 and §23
171 Object -> steps "stone-cut steps"
172 with name 'steps' 'stone' 'stairs' 'stone-cut' 'pyramid' 'burial'
173 'structure' 'ten' '10',
174 description [;
175 if (self.rubble_filled)
176 "Rubble blocks the way after only a few steps.";
177 print "The cracked and worn steps descend into a dim
178 chamber. Yours might ";
179 if (Square_Chamber hasnt visited)
180 print "be the first feet to tread";
181 else
182 print "have been the first feet to have trodden";
183 " them for five hundred years. On the top step is
184 inscribed the glyph Q1.";
185 ],
186 door_to [;
187 if (self.rubble_filled)
188 "Rubble blocks the way after only a few steps.";
189 return Square_Chamber;
190 ],
191 door_dir d_to,
192 rubble_filled true,
193 has scenery door open;
194
195 ! ---------------------------------------------------------------------------- !
Last updated 23 June 2004.
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This page was originally managed by Graham Nelson (graham@gnelson.demon.co.uk) assisted by C Knight.